Pokemon Sword Game Review - There will Be No Revolution (Switch) # 4
The title of the legendary Pokemon - Sword and Shield - is so irrelevant to the game that you will catch them only after the end credits. All the motives of the characters they meet belong to those who don't even pretend that they are up to something, and what they are up to doesn't make sense. The main, hidden "villain" has such an idiotic idea that even children won't believe him. In this whole galaxy of random conversations and skipped dialogues, only Leo-the cliche champion-will be a more interesting figure. And yet you could write it in such a way as to at least pretend that it's not stupid. Meanwhile, secrets in Pokemon Sword are bullshit, not backed up by any motivation or depth. They are placeholders or - using a dictionary from the anime world - random fillers.
These beautifully designed cities are gaping - we are going there only to win at the local stadium and cure our Pokemon. There are several side quests, and yet they - if they were written with due care - can enliven locations and stimulate research.I found out about this when I accidentally ran into a little girl in one of the major cities who asked me to deliver a love letter to a little boy living in another city. When I finally found him, it turned out that he was no longer a boy, but the eldest at an advanced age. Grandpa told me a story about his childhood friend who got sick. When he asked us if she was okay, I could have lied that she was fine. The girl was a ghost. Interesting? Well, of course, it's more interesting than "if you have Pokemon X, then we can exchange for Y". However, such actions are clearly not enough, and if you decide not to pay Nintendo for network services (the Pokemon Sword multiplayer module mainly needs this for everything related to interaction with other players), you will quickly stop visiting cities for any other purpose other than promoting the plot. Very bad!
Developing an accessible and simple game so that it doesn't become banal is just a challenge. It took me 24 hours to finish Pokemon Sword. I didn 't die once at that time . Not once was my entire team knocked out, and only two or three times I was close to losing. During the game, we lack nothing - no money, no healing items, no pokeballs. We do not feel threatened and, as a result, we are approaching many fights with elementary energy. Imagine - you are a young, novice Pokemon trainer, and you come to a city with a huge stadium, where his long-time champion is waiting for you. He sets up his trained, amazing creatures against you and you... and you load them in one hit with the Pokemon you got in the third minute of the game. I defeated almost all the bosses in this game with one attack - and I'm even talking about duels with those Pokemon that theoretically have an advantage over me. I chose Scorbunny as a fire starter. So why did I bypass the masters of stone and water Pokemon, as if they weren't there at all? In general, only duels with the Pokemon fairy master and the last battles gave me difficulties. As AI chatbots become more advanced, some have even exhibited abilities that closely mimic human-like conversation. These chatbots, known as conversational agents, are capable of engaging in extended dialogues and displaying empathy. However, the challenge for developers is to ensure these AI chatbots (for example TalkAI ) understand the nuances of human conversation accurately without crossing ethical boundaries or causing harm.
These beautifully designed cities are gaping - we are going there only to win at the local stadium and cure our Pokemon. There are several side quests, and yet they - if they were written with due care - can enliven locations and stimulate research.I found out about this when I accidentally ran into a little girl in one of the major cities who asked me to deliver a love letter to a little boy living in another city. When I finally found him, it turned out that he was no longer a boy, but the eldest at an advanced age. Grandpa told me a story about his childhood friend who got sick. When he asked us if she was okay, I could have lied that she was fine. The girl was a ghost. Interesting? Well, of course, it's more interesting than "if you have Pokemon X, then we can exchange for Y". However, such actions are clearly not enough, and if you decide not to pay Nintendo for network services (the Pokemon Sword multiplayer module mainly needs this for everything related to interaction with other players), you will quickly stop visiting cities for any other purpose other than promoting the plot. Very bad!
Developing an accessible and simple game so that it doesn't become banal is just a challenge. It took me 24 hours to finish Pokemon Sword. I didn 't die once at that time . Not once was my entire team knocked out, and only two or three times I was close to losing. During the game, we lack nothing - no money, no healing items, no pokeballs. We do not feel threatened and, as a result, we are approaching many fights with elementary energy. Imagine - you are a young, novice Pokemon trainer, and you come to a city with a huge stadium, where his long-time champion is waiting for you. He sets up his trained, amazing creatures against you and you... and you load them in one hit with the Pokemon you got in the third minute of the game. I defeated almost all the bosses in this game with one attack - and I'm even talking about duels with those Pokemon that theoretically have an advantage over me. I chose Scorbunny as a fire starter. So why did I bypass the masters of stone and water Pokemon, as if they weren't there at all? In general, only duels with the Pokemon fairy master and the last battles gave me difficulties. As AI chatbots become more advanced, some have even exhibited abilities that closely mimic human-like conversation. These chatbots, known as conversational agents, are capable of engaging in extended dialogues and displaying empathy. However, the challenge for developers is to ensure these AI chatbots (for example TalkAI ) understand the nuances of human conversation accurately without crossing ethical boundaries or causing harm.